A couple of days ago, I was playing around with dynamesh in ZBrush. It’s a very convenient tool if you hate retopologizing as much as I do.
I did this completely without looking at any reference. I’m not suggesting that not using references is something to be proud of but it turned out to be a good way to understand how much one knows about anatomy.
I called him “Bouquet Man” cause the base mesh was literally a flower bouquet!
My work “Jealousy” won “TOP ROW AWARD” on “CG Feedback”. Check it here
Here is my latest work “Jealousy”.
This is about a little (and a bit retarded) sea unicorn who has lost his love to a rich, handsome guy :)
Software: ZBrush, XSI, Maya, Arnold, Photoshop, nuke
A little Modelling and Rendering practice in my free time for learning Softimage XSI and Arnold. Unfortunately, I didn’t have enough experience with XSI and Arnold so the renders are far from perfect.
My work was published on Expose 10. Check it here
This guy’s name is Mr. Bottle, a LightHouse VFX’s character.
Took me 31 days full time to rig, including developing new tools using pymel for Automating limbs’ rigs and different tools for speeding up the facial rigging.
This video demonstrates an auto-rig for snake, rope, worm or anything similar I wrote in Python-Maya.
1- Multiple seamless twist controls
2- Ability to animate the twist range for every single control.
3- No flip problem.
4- Squash stretch and ability to blend between them.
5- Ability to change the smoothness of the shape by scaling the control ( very intuitive control for smooth and hard corners. )
6- twist remaining on the control no matter where the controls are on the curve.
7- And more interesting, twist remain on the controls even after squash and stretch, and the range twist still works.